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AI Insights · Timothy · January 2022

Top 5 Boat Games on iOS in New Zealand: Q4 2021 Performance

In Q4 2021, boat games on iOS in New Zealand showed varying trends in downloads, revenue, and active users. The data provided by Sensor Tower reveals the performance of the top 5 apps in this category.

Top 5 Boat Games on iOS in New Zealand: Q4 2021 Performance

In the fourth quarter of 2021, the top 5 boat games on the iOS platform in New Zealand exhibited diverse performance trends in terms of downloads, revenue, and active users. Data from Sensor Tower provides a detailed look into the performance of these apps.

Flippy Race saw a mixed trend in weekly revenue, starting at around $34 and dropping to $2 in early December, before peaking at approximately $39 in the final week of the year. Weekly downloads for the game fluctuated, peaking at 216 in mid-October and then dropping to 20 by the end of November. Active users also showed a declining trend from 760 in mid-October to 460 by the end of December.

Battle Warship: Naval Empire experienced a relatively volatile revenue trend, starting at $2.1K and peaking at $3.1K in mid-November, before settling at $1.7K by the end of December. Downloads remained low, with a peak of 58 in early November, and active users also showed a downward trend from 76 at the beginning of the quarter to 34 by the end.

Port City: Ship Simulator showed a gradual increase in revenue, starting at $86 and reaching a peak of $304 in the final week of December. Downloads were minimal at the start of the quarter but increased significantly towards the end, peaking at 157 in the last week. Active users followed a similar trend, increasing from 124 to 131 by the end of the quarter.

Hyper Boat had a very low revenue trend, with only a single week showing any revenue at $24 in the last week of December. Downloads were sporadic, starting at 99 and dropping to a low of 1 in late November, then slightly rising to 13 by the end of December. Active users were also inconsistent, starting at 67 and dropping to zero in several weeks, with a slight rise to 20 in mid-December.

Submarine Jump! had no revenue for most of the quarter, except for a single week with $15 in early November. Downloads were relatively stable, peaking at 46 in mid-October, with a slight decrease towards the end of the quarter. Active users showed a significant decline from 90 in mid-October to 10 by the end of December.

This data, sourced from Sensor Tower, provides valuable insights into the performance of boat games on iOS in New Zealand. For more detailed analytics and insights, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: January 2022